Patch v1.0.42

Released
Jun 15, 2026
Changes
25
Sections
8

Polis, Roads & The Hunt

  • Shades and Wraiths now chase you down ledges — they walk off drops of any height and fall with gravity instead of freezing at the edge.
  • Twice as many Shades and Wraiths now roam the Forgotten Polis — the hunt population is doubled.
  • Fixed Shades spawning in sealed pockets you couldn't reach — spawns now only land where you can path to them.
  • Fixed the "Echo of the Shade" Fate Card looking like it did nothing. Its echo now rises with a message, sound, and soul particles, then immediately turns on you — instead of spawning silent and motionless.
  • Shades and Wraiths you're fighting are no longer culled during a population trim — the mob won't vanish mid-fight.
  • Guard Frenzy now grants 50% more damage per guard kill while you're a villain, doubled from 25%.
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Bosses

  • Use /fix, /fixall, /eat, and /feed inside boss arenas — repair and refuel mid-fight without being kicked out.
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Season Pass

  • Trial timers for /clicklock and /ka — a live countdown shows in your action bar and tab list while you're on free-pass trial time, with low-time chat warnings (10m/5m/1m/30s/10s).
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Path of the Ancients

  • Fixed Perk Swap, Stat Swap, and Path Respec Tokens failing with "couldn't find that pickaxe in your inventory." They now reliably find and update your live pickaxe.
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Cells, Gangs & Outposts

  • Reputation Points — at map end, the top 10 gangs by value earn permanent reputation for every member (10 points for #1 down to 1 for #10). Your lifetime total shows as a gold ★ badge in chat; hover it to see every season you placed, with your gang and finish. Reputation never resets.
  • Fixed forges breaking into a plain blast furnace instead of dropping the forge item (with its stored fuel) — you always get your forge back.
  • Fixed an item duplication exploit with Ancient Mannequins. Only one player can open a mannequin's loadout at a time, and its gear can't be quick-swapped while another player has it open.
  • The "Brotherhood" Fate Card now boosts every gang upgrade — its 50%-more bonus now also covers Shard Bonus and Outpost Cap Speed, not just Energy/XP/Ore gain.
  • Fixed Motes of the Ancients shortchanging boosted cells — burning a mote now applies your cell's Stele speed boost, so the ore it produces matches the per-hour rate shown on the crude ore block instead of the un-boosted base rate.
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Enchants

  • Calcite Charges no longer offer Prismatic Efficiency as a gear enchant — it's pickaxe-only and only appears when enchanting a pickaxe.
  • Transfuse now benefits from the "Hairtrigger" Fate Card — its proc-rate boost now speeds up Transfuse on normal mining, the same as Shatter, Super Breaker, Powerball and Feed.
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Hub & Network

  • The Discord booster ✦ badge no longer appears next to names in chat.
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Quality of Life

  • Shift-right-click a player to trade while in a safe zone — sends a trade request, same as /trade <name>. Click their request again to open the trade.
  • Low-ping mining for mod users. With the latest PrisonsMod, the break crack starts the instant you swing and blocks break on time — no more waiting on ping between blocks.
  • Fortune's Dice now stack — multiple dice merge into one stack instead of each taking its own slot.
  • Fixed /summonmeteor wrongly locking out Prestige 2+ players — it now unlocks at Prestige 2 regardless of your post-prestige mining level.
  • Meteorite shower flares now spawn netherite meteorites in the Netherite Mine instead of the overworld tier.
  • The store-sale chat announcement's link is now clickable — click buy.ancients.gg to open the store directly.
  • Using an Ore or Shard booster while paused now unpauses your boosters (with a click-again confirm), matching XP and Energy boosters.
  • Fixed /miningtrack over-counting meteorite energy when your pickaxe is full — it now counts only energy that actually lands in the pickaxe.
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